Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_serene_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>There it is... That's the ghost ship."])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>Captain Selene's pirate ship is amazing...\nIt's bigger than the MS Fish."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So it's been drifting at sea for decades?\nI wonder what we'll find inside..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>...*shiver*"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>Wait, are you seriously scared?"])
        Empty([])
      Else([])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>J-Just a cold breeze..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>...*shiver*"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>Wait, are you seriously scared?"])
        Empty([])
      Else([])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>The ocean breeze is just cold..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>Look alive, we're getting close...\nPull alongside and we'll board her!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Okay, ready for battle!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Brrrr...."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Bbbbrrrr..."])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ErasePicture([5])
    ChangeTransparency([1])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    Wait([60])
    ControlSwitches([5251, 5251, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    RecoverAll([0, 0])
    TransferPlayer([0, 369, 5, 30, 6, 0])
    FadeinScreen([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_serene_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["serene_fc1", 4, 0, 2])
    ShowText(["\\n<Selena>Thank you, Hero Luka and companions.\nBecause of you, those fearsome monsters were destroyed."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Selena, what are you..."])
    ShowPicture([5, "80_serene_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>I haven't been honest with you all.\nI'm not Captain Selene's granddaughter."])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>...I'm Captain Selene herself."])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>Seriously!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>Huh? But Captain Selene is long..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Huh? But Captain Selene is long..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>I'm not a living human.\nFifty years ago when we opened that box, we all lost our lives on the spot."])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>But due to the regret of having released the Fly Queen, we couldn't pass on to the next world."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I see..."])
    ShowTextAttributes(["serene_fc1", 4, 0, 2])
    ShowText(["\\n<Selena>Now we can rest in peace with no regrets."])
    ShowTextAttributes(["serene_fc1", 4, 0, 2])
    ShowText(["\\n<Selena>Thank you, Luka.\nI wish you the best of luck on your travels..."])
    ErasePicture([5])
    Wait([60])
    ShowAnimation([10, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>It looks like she passed on peacefully..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Who would have thought that we were on a ghost ship from the very beginning?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I bet you're surprised, Alice..."])
      ShowTextAttributes(["alice_fc5", 4, 0, 2])
      ShowText(["\\n<Alice>........."])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Alice?"])
      ShowTextAttributes(["alice_fc5", 4, 0, 2])
      ShowText(["\\n<Alice>........."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She's passed out upright..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I bet you're surprised, Ilias..."])
      ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
      ShowText(["\\n<Ilias>........."])
      Wait([60])
      ShowAnimation([9, 501, false])
      Wait([60])
      ControlSwitches([32, 32, 0])
      Wait([60])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Whoa! Ilias too!"])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    Wait([60])
    ControlVariables([1067, 1067, 0, 0, 5])
    ControlVariables([1002, 1002, 0, 0, 34])
    ControlSwitches([100, 100, 1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeTransparency([1])
    ChangeMapDisplay([0])
    RecoverAll([0, 0])
    TransferPlayer([0, 143, 14, 7, 2, 0])
    FadeinScreen([])
    Script(["gain_medal(45)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Let's return to Selena's house. We should get her things together and hold a service for her."])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>Yeah! We have to show respect to the pirate queen who ruled her era!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 143, 0])
      ShowTextAttributes(["eva_fc1", 1, 0, 2])
      ShowText(["\\n<Eva>You mean take her valuables and sell them off, right? You're a terrible person!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I didn't mean that at all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 4, 0, 2])
      ShowText(["\\n<Alice>I refuse. It's cursed."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
      ShowText(["\\n<Ilias>I'll pass."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Don't say that... Come on, let's go."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Don't say that... Come on, let's go."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

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    Empty([])

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    Empty([])

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

  Page 1
    Empty([])

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    Empty([])
